Showing posts with label LR-J. Show all posts
Showing posts with label LR-J. Show all posts

Monday, June 7, 2010

History of Level-R (Japan) in early days

Sometimes I heard misunderstandings from PT or LR-RU player that LevelR was built based on Project Torque. But it is wrong and Project Torque was built based on Level-R.


2005.07.07 Gamepot, Pangya publisher, agreed License agreement with Invictus Hungary, which support network-enforced version of CRC2005 in Asia.

(「パンヤ」のゲームポットがハンガリーのInvictus社とライセンス契約を締結 「CRC 2005」のネット機能強化版をアジア圏で展開)
http://www.4gamer.net/games/021/G002189/20050707175341/

2006.12.11 Gamepot annouced technical tester for online race game Level-R.
(ゲームポット,オンラインレース「Level-R」の技術テスト参加者を募集開始)
http://www.4gamer.net/games/021/G002189/20061211175839/

2006.12.15-17 Level-R Alpha test (techinical test)

Pre-release experienced report of Level-R ,which is expected network car race game.
(期待のオンラインレースゲーム「Level-R」,先行体験レポート)
http://www.4gamer.net/games/021/G002189/20061214213652/

Interview with Tamas Kozak, CEO of Invictus ,Level-R developper.
(「Level-R」開発元Invictus Games CEO,Tamas Kozak氏のオンラインゲームへの取り組みと決意)
http://www.4gamer.net/games/021/G002189/20061226204126/

Preview for Level-R technical test .
オンラインレースゲーム「Level-R」“技術テスト”プレビューを掲載
http://www.4gamer.net/review/level_r/level_r.shtml

2007.02.02-16 Closed beta
Gamepot annnounced Closed beta tester for Level-R network game. 1000 people allowance for 4Gamer reader.
(オンラインレースゲーム「Level-R」のクローズドβテスター募集開始。4Gamer読者枠は1000名)
http://www.4gamer.net/games/021/G002189/20070119155845/

Closed beta reports for Level-R
(オンラインレースゲーム「Level-R」,CBTプレイレポートを掲載)
http://www.4gamer.net/news/history/2007.02/20070227190549detail.html


2007.04.20 ~2008.10.20 Open beta
Level-R Open beta starts 27th of April
(オンラインレースゲーム「Level-R」,4月27日にオープンβテストを開始)
http://www.4gamer.net/games/021/G002189/20070420190326/

2007.06.08. Gamepot agreed Doublefusion about In-game-advetrisement.
ゲームポット,米ダブルフュージョン社とゲーム内広告配信契約を締結
http://www.4gamer.net/games/021/G002189/20070608202051/

(2007.08.09 Aeria US starts Project Torque closed beta hit for North America)

2007.10.19.Level-R series 2007 Championship, first prize 1000000JPY
「Level-R」,優勝賞金100万円のイベント「Level-R Series 2007」を開催
http://www.4gamer.net/games/021/G002189/20071019052/

2008.10.21 Commercial service starts
http://www.4gamer.net/games/021/G002189/20081015008/

2010.03.15 Commercial service closed.

*By the way Project torque starts Closed beta for Last Chaos player on August2008, which is just a English translation version of Level-R which have Japanese chat-macro-voice "Yoroshiku" ,"Gomenna-sai","Butsukenai-deyo" "Yatta" "Butsukenai-deyo"and so on
http://forums.aeriagames.com/viewtopic.php?t=29322

Other license news between Gamepot/Invictus and other publisher.

2007.02.27 License agreement to Joyzone mainland for China mainland service
http://www.4gamer.net/games/021/G002189/20070227202522/

(2008.02.25 Gamepot had sold to So-net group)

2008.05.15 License agreement to Gamigo for German+2 service
http://www.4gamer.net/games/021/G002189/20080515035/

2008.06.02.So-net IR paper edition 2008
http://www.so-net.ne.jp/corporation/IR/individual/presentation/pdf/20080602.pdf

2009.06.06.So-net IR paper edition 2009
http://shares.dreamhosters.com/flv/090606-so-net/090606-so-net.pdf (PDF P40)
Explain about Global sales (Except north America)

2009.06.30 License agreement to ZZMA for Russi+ex-CIS service
http://www.4gamer.net/games/021/G002189/20090630036/

2009 ? Onelife for Indonesia service to one life for Indonesian service.

2009.12.19.License agreement to Winner online for Thai service
http://www.youphuket.com/index.php?topic=1546.0

2010.05. License agreement to Uralis for Taiwan service.

Sunday, June 6, 2010

Disclosure the story of LevelR finish in Japan by Gamepot employee?

This is a blog, written by a man named Lumir Ariceルミルアリス who insist he/she was used to be employee for Gamepot Fantasy Earth. He or she wrote about Level-R's situation six months before they cease their domestic service in Japan on February. Im not sure this "disclosure" is 100% correct or not. Anyway it is very interesting writing so I just copy and paste.The blog was written on 22nd of August 2009.

I wish If I have a time I will translate this. But please use web-translator if you want to know now.
---Quote-----
詳しくはこの辺で長々と語っています。
http://fesns.com/?m=pc&a=page_fh_diary&target_c_diary_id=...
私のSNS、2009/08/22の記事。
この隠している件というのが、もう発表されているLevel-Rというコンテンツ
The issue not in public was about Level-R which already annouced finishing the service.

  儲からないことをやる意味は無い。
でもそれだったらさっさと締めるべきでしょ?
近々辞めることは確定しているけど、ユーザーにとってはどうでもいい理由
で辞められないなら課金アイテムは止めるべきでしょ?


FEZしか知らない人に一言言っておきますが、L-R(略称)のその時の
現状は酷いものでした。
イベント一切為し、メンテはするけど再起動だけ、バグ対応なし、サポート
対応もほぼなし。アップデートはバグ修正も含めてなし。
これでいわゆる本来はサービスした報酬となる課金アイテムの売り上げ
だけは引き続き行っているわけです。


子供でもわかる仕事の定義として、お金を払った結果、お客はそれに
見合ったサービスを受ける。
またはサービスを受けた結果、その分お金を支払う。
当たり前の話です。
ゲームサーバーを開いている、というだけで維持費はかかりますから
ある意味、サービスの提供はしている、とはいえますが、だったらそれこそ
御社じゃなくてもいい、となります。


当たり前のサービスを放棄して、上の方でごちゃごちゃある大人の事情で
すぐにはサービス終了出来ないから、開きっぱなしで課金だけさせておいて
放置しておこう、というのはサービス業としてみたらありえない事態です。



でもまぁ、そんなことは社員の当時言えないわけですよ。
で、そんなときに「L-Rってサービスどうなってるの?」という質問を受けて
私は正確に事を話せないのなら、せめてサービスは今後も安定して
行われますよ、ということを伝えたいと思いました。
結局はいずれ近い未来にサービス終了告知となる訳ですから、意味が
ないんですが、終わるか終わらないか、という不安の中ゲームをする
くらいならば、私が適当なことを言った、ということで後で責められるくらい
のことはしてでも「安心して」ゲームをして欲しいと思い、答えた訳です。



まぁその中の内容に会社的にアウトな話題が含まれていて怒られた訳
ですが、今までの実績を考慮してなのか、お咎めを受ける程度で特に
実質的な懲罰はありませんでした。



そのお咎めの際に社長室の室長の方と話をした訳ですが…。
「この話はこの二人だけの話ではあるけれども、会社の一員・代表として
私は今この場でも責任をもって話させてもらっている」というような前置き
がありつつ、前回の注意冒頭にあったような事も言われつつ、
「あなたは社会的にいらない存在だよ」といわれた後、
「感情的な表現があったけど、辞めてもらいたいわけじゃない」と言われ、
じゃあ辞めるか、と思った次第です。



会社の代表としてそういうことをいうか、と思った。
まぁ密室内の会話なので、言った本人は全否定するか、または
そういうつもりで言ったんじゃない、そういう意味ではない、とか言い訳
しそうですし、信用されるという意味では向こうでしょうが。





そんなこんなで今に至ります。
適当な日記が多い+痛い記事などもある私のSNSですが、2009/07以降
は適度な暴露話もちらほらあるので、興味のある人は適当にどうぞ。





※消された場合、FEZ自体の復帰は未定です。
ただ運営にもう少し現状を見直して欲しい、という趣旨ですので、
BANされた後、現状が改善されるようであれば無論出戻りもあります。



連絡が取れなくなりますが、適当にキャラは作って連絡用+追加話を
思い出せば書き記す用に残そうとは思います。

また今回はFEZ運営を中心にゲームポットを総評しましたが、CABALや
ラテール、終了が決まってしまったけれどもヤン魂のように頑張っている
タイトルもあります。
現状、酷さが良く見えるタイトルがFEZだったというだけの話です。
ここを見た人が直接的に他のタイトルへ迷惑を掛けることはお控え下さい。
(既に私が掛けているじゃないか!と怒られそうですが)
http://www14.atwiki.jp/briah/pages/1261.html

Monday, March 15, 2010

Level-R Japan feneral held on 14Mar-15Mar 2010.

15th of March, 2010 PM0:00 (GMT+9) Gamepot had finished their Level-R domestic service from Dec 2006 and game server was shut downed on time.  Even though their rude and lazy management, final shut down was really scheduled on time ironically. The worst things we can feel is Gamepot's rude attitude against customers. There are no GM statement or salute ,final comment about Level-R in the Game. Actually they doesn't enter the game almost one year???
Also they have no cooperative attitude to transfer or offer ip-block lift up to other publishers overseas for Japanese.

Last nite I met some oldcomers who supports Level-R in Closed β on Dec2006 and early days of Open β April 2007 .(Irinically most of old players leave off Level-R series and immigrated GTR2 and other race game.) We talked about the memories of Level-R beta days. e.g. Crack files, Warp cheat, Speed bug, Core2duo cheats, chat lag and memory leak and so on... those defect was feedbacked by those Japanese tester during open beta.

Here is the original Opening movie, Quadro SD-T5 versus Toyota MR2 GT-S. By this Opening movie we feel something inspiration and possibility of street-racer online race MMO game which we never had before.


Namuami-dabutsu 南無阿弥陀仏 
|  Yea, Its just time to say good-bye to Level-R
\__  _________
     V
              凸\_________/,凸、
           ノ´⌒`ヽ三三三三三三三i三.ノ´⌒`ヽ、
         [二ノ´金`ヽ二]二二二二二二i仁ノ´劵`ヽニフ
           ,.-┴―┬┴┐鬨鬩鬨鬩鬨鬨鬩鬨
            /ΛΛ //ΛΛ||L匳匳||卅||匳匯||匳||
        /_(゚д゚_//_゚Д゚,,)| |丗卅丗卅丗卅丗卅丗
  _,,,.-―''''"_,,,.-―''''"|コ ̄ ∪i  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
 i゛(}[王i王]I()0コ ―― |―――=|――――――――――〕
 |_∈口∋ ̄_l_l⌒l ノ       ノ      ___l⌒l_ソ
               Λ
     / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄\
    See you next life, some where next driving game.


References;
http://forums.aeriagames.com/viewtopic.php?t=698937
http://levelr.gamigo.de/forum/showthread.php?p=96693#post96693

Gamepot Japan still hold the license.
アカウント移行請願
Level-R Japan had been dead!
When they got worldwide license? Who cheats or be cheated or misunderstood? (revised)

Tuesday, February 9, 2010

Gamepot Japan still hold their license.

After Gamepot anouncement ,Invictus Website notice about Gamepot stop level-R domestic service in Japan.
http://www.invictus-games.com/level-r.html
http://www.invictus-games.com/downloads.html?view=14

Announcement issued: 8 February 2010
Gamepot Inc., Japan, decided to focus on the international expansion of Level-R in the future and stop the Japanese domestic service of Level-R from 15 March 2010. It won't affect the operation of any other territories and we hope to open Level-R for numerous new countires in the future.

Judging from their statemenet,
①Gamepot just stop their domestic service in Japan only.
②Gamepot keep holding their territorial rights and (copy)rights except North America and they doesn't sell their Level-R (copy)rights itself to other publisher.
④They continue to sell their Level-R (with Invictus) to all over the world.
⑤Regional contracts and territorial right doesn't change.

So maybe Japanese Level-R refugees can go to Level-R EU by Gamigo officially?

referemce:
How account transfer (for Japanese)
http://levelrs-projecttorque.blogspot.com/2010/02/for-japanese.html

Level-R Japan had been dead!
http://levelrs-projecttorque.blogspot.com/2010/02/level-rjapa-had-been-dead.html

When they got worldwide license? Who cheats or be cheated or misunderstood? (revised)
http://levelrs-projecttorque.blogspot.com/2009/11/when-they-got-worldwide-license-who.html

Friday, February 5, 2010

アカウント移行請願方法  for Japanese

*注意:この手順を用いても、現状、アカウント移行がなされるという保証は全くありません。
各運営会社の公式見解などが出ていないため、どのようになるか現状はわかりません。Gamepotがほかの会社にLevel-Rの日本の権利を売るのかどうかもわかりません。しかしながら、2010年3月15日にはLevel-R日本のアカウントが削除されるとの事なので、やらないよりは、やってみたほうがよろしいかと思いますのでここに記載しておきます。

仮に、HSSを使ってProoject Torqueで遊ぶよりも、HSSを使わずにGamigoのLevel-Rを遊ぶとすると、Project Torqueの方が日本からの接続はラグが少ないので、本来ならAeriaにLevel-Rの日本の権利を買ってもらい、現状北米だけの配信地域を日本に広げてもらった方が、日本人にとって有利なのですが、しかし、現状、地域配信契約をもつ運営会社がない地域については、GamepotがGamigoに認可しているとの話なので、可能性は厳しいと思います。つまり現状では、アカウント移行の請願はGamigoがまず最初となります。

◆ご利用の『Level-R』登録情報(ニックネーム)の抹消に関して
ご利用の『Level-R』登録情報(ニックネーム)は
2010年3月15日(月)午後12:00をもちまして抹消いたします。

2010年3月15日(月)午後12:00をもちまして抹消

ですので、早急に動く必要があります。
まず、現状は、GamepotとGamigoに請願書を送ってみてください。
Gamepot
http://www.gamepot.co.jp/contact_conform.aspx
サービス終了に関するお問い合わせ
https://www.gamepot.co.jp/gic/support/support_inquiry.aspx?con=levelr&site=Gamepot
-------------------テンプレ------------------------------
Closed betaから開発と運営お疲れ様でした。そして、今までありがとうございました。 しかしながら、このLevel-Rはまだ続けたいと思いますが、Invictusのページを見ると、まずは請願書を自分のアカウントがある会社、および移行先の会社に請願を送るようにと書いてありますので、送付させていただきました。
(InvictsuのWebsiteより引用)
http://www.invictus-games.com/level-r/faq.html
Q: I spent real money on the game so I would like to be able to play further.
A: You can play on the server of the operator who has the license for your country. We would like to copy the accounts, but so far have not been authorized to do so. We suggest you asking the operator or writing a petition. This way we may gain the authorization for copying accounts and items in question

(引用終り)
残念ながら、今回私たちは、日本のLevel-Rを去らねばならなくなりました。しかし、またいつかLevel-Rが日本に帰ってくるのを夢見て、それまではEU版でip-blockなく遊べるようにしてください。また、いままで使っていたアカウントの経験値をある程度EU版で考慮していただけるよう、働きかけてもらえないでしょうか?いま、世界各国にLevel-Rがあるのは、私たち日本人が技術テストやOpen betaでフィードバックしてきた蓄積があってからこそだと思います。
現在のアカウントを、GamigoのLevel-Rへ移行する手続きのご承認と先方への取次をお願いします。
アカウント名

-------------------------------------------------

Invictus にも送ってみてください。
---------------Template 2nd edition -----------------
<宛先>support アットマーク(自分で変換してくれ)invictus.hu
<題名> Inquiry of account transfer from Gamepot Japan Level-R to Gamigo EU LevelR
<本文>
To: Invictus
Atten:Level-R team, or Tamas Kozak

Dear Tamas Kozak,

I feel sorry to hear that Gamepot annouced finish their level-R service in Japan.

-----quote :http://www.invictus-games.com/level-r.html -----
Gamepot Inc., Japan, decided to focus on the international expansion of Level-R in the future and stop the Japanese domestic service of Level-R from 15 March 2010.
It won't affect the operation of any other territories and we hope to open Level-R for numerous new countries in the future.
-----quote end-----

So we have a question; Can Japanese play LevelR EU(by Gamigo) without ip-block after Gamepot finish their domestic service in Japan on 15th Mar 2010? Or any alternative service without ip-block for Japanese? We know the territorial contracts called Licensed Territory Compliance Policy (“LTCP”) on October 15, 2009 and We know Gamigo have the right to accept the player where they doesn't have licensed publisher service.

-----quote:http://www.invictus-games.com/level-r.html -----
Japan
Title: Level-R
Operator: Gamepot Inc.
Click here to visit the official Japanese site of Level-R

Germany, Austria, Switzerland, France, Spain, UK, Poland and Rest of World
Title: Level-R
Operator: Gamigo Inc.
Click here to visit the official European site of Level-R. Language selection available.
----- quote end -----

So Japanese can play Gamigo LevelR EU after Gamepot finish their service in Japan?
In addition, we want to immigrate my account from Level-R Japan to Gamigo LevelR because we loves level-R.
We Japanese have much pride on ourselves we are the Level-R drivers from December 2006 when you and Gamepot held the closed beta and technical test of level-R. You know Japanese have enormous contribution of feedback level-R development from when It has the closed beta service on December 2006 and open beta, level-r customer all over the world owes our feedback contribution to develop and expansion of level-R on our planet!

So Gamepot, Gamigo, and Invictus should show pity with us Japanese to approve account transfer offer to Gamigo or other alternative publisher!.

We hope to hear your soonest and warmest replies, especially account transfer offers.
Thank you for your consideration, Mr, Tamas Kozak,
Peace prevails on Level-R and Invictus forever!

Account 名 (自分のアカウント名を書く)
5 Feb 2010 (その日の日付を書く)
--------------------------------------------


Gamigoにも送ってみてください。
general.en@gamigo-support.de
(Nerion:Product manager)

http://levelr.gamigo.com/
http://www.gamigo.de
http://www.gamigogames.de

-----Templete 2nd edition--------
<宛先> enアットマーク(自分で変換してな)gamigo-support.de
<題名> Inquiry of account transfer from Gamepot Japan Level-R to Gamigo Eu LevelR

To Gamigo
Atten LevelR team,
Nerion:Product manager

Dear Sir/Madaam
I feel sorry to hear that Gamepot will fisnish their Level-R domestic service in Japan on 15th of March 2010 and now Im happy to hear that you have the territorial rights toward Europe and "the rest of the world" where there are no licensed contracted publisher. So please approve account transfer of my Japanese Level-R id into your levelR service. We hope you will have Account Transfer campaign offers ,it enable you to have more customers, which had started Licensed Territory Compliance Program on 8 of October 2009.
http://levelr.gamigo.de/forum/showthread.php?p=73322#post73322

I will wait your soonest and warmest replies,
Best n Regards,
Account 名 (自分のアカウント名を書く)
11 Feb 2010 (その日の日付を書く)

-------------------------------------------------

Invictusにも送ってください。
---------------Template 2nd edition -----------------
<宛先>support アットマーク(自分で変換してくれ)invictus.hu
<題名> Inquiry of account transfer from Gamepot Japan Level-R to Gamigo EU LevelR
<本文>
To: Invictus
Atten:Level-R team, or Tamas Kozak

Dear Tamas Kozak,

I feel sorry to hear that Gamepot annouced finish their level-R service in Japan.

-----quote :http://www.invictus-games.com/level-r.html -----
Gamepot Inc., Japan, decided to focus on the international expansion of Level-R in the future and stop the Japanese domestic service of Level-R from 15 March 2010.
It won't affect the operation of any other territories and we hope to open Level-R for numerous new countries in the future.
-----quote end-----

So we have a question; Can Japanese play LevelR EU(by Gamigo) without ip-block after Gamepot finish their domestic service in Japan on 15th Mar 2010? Or any alternative service without ip-block for Japanese? We know the territorial contracts called Licensed Territory Compliance Policy (“LTCP”) on October 15, 2009 and We know Gamigo have the right to accept the player where they doesn't have licensed publisher service.

-----quote:http://www.invictus-games.com/level-r.html -----
Japan
Title: Level-R
Operator: Gamepot Inc.
Click here to visit the official Japanese site of Level-R

Germany, Austria, Switzerland, France, Spain, UK, Poland and Rest of World
Title: Level-R
Operator: Gamigo Inc.
Click here to visit the official European site of Level-R. Language selection available.
----- quote end -----

So Japanese can play Gamigo LevelR EU after Gamepot finish their service in Japan?
In addition, we want to immigrate my account from Level-R Japan to Gamigo LevelR because we loves level-R.
We Japanese have much pride on ourselves we are the Level-R drivers from December 2006 when you and Gamepot held the closed beta and technical test of level-R. You know Japanese have enormous contribution of feedback level-R development from when It has the closed beta service on December 2006 and open beta, level-r customer all over the world owes our feedback contribution to develop and expansion of level-R on our planet!

So Gamepot, Gamigo, and Invictus should show pity with us Japanese to approve account transfer offer to Gamigo or other alternative publisher!.

We hope to hear your soonest and warmest replies, especially account transfer offers.
Thank you for your consideration, Mr, Tamas Kozak,
Peace prevails on Level-R and Invictus forever!

Account 名 (自分のアカウント名を書く)
5 Feb 2010 (その日の日付を書く)
--------------------------------------------

Aeriaに、Project torqueの日本への正式な配信地域拡大の意見を送る手紙は後程追加sするかもしれませんし、しないかもしれません。
一応関連スレ:
http://forums.aeriagames.com/viewtopic.php?p=5494039#5494039

Monday, February 1, 2010

Level-R Japan had been dead!

Today (1st of February9) Gamepot Japan had officially annoucned that they will stop their Level-R service in Japan.

Source:Gamepot official website
http://www.level-r.jp/entrance/index.aspx
---quote---
『Level- R』は2008年10月21日の正式サービス開始日より、これまでゲームのサービスを行ってまいりましたが、2010年3月15日(月)午後12:00をもちまして、『Level-R』の全てのサービスを停止することを決定いたしました。

(Translation)
We had decided to stop Level-R service in Japan on 15th Mar 2010 although we had been managing Level-R service from 21th of October, 2008 so far.


It is widely-rumored that Japan's Level-R will finish commercial service because of less and less customer who they give up expecting Gamepot’s lazy services, no-updates of client programme, no-additional new real car, and cancelled many events and contents. So , most of middle or core player had already immigrated to Project Torque. But, they got ip-ban from PT on October 2009.

Anyway, thanks Gamepot for giving opportunities to meet wonderful drivers and your long service from closed beta Dec2006!
Bye


For Japanese Level-R players
日本人の皆様
InvictusがLicensed Territory Compliance Programを厳格化した時、
多くの北米以外のプレイヤーがIp-banとなり、Gamigoに移りました。
その時に、Gamigoはアカウント移行キャンペーンを実施しました。

InvictusとGamigoの契約上、配信契約を持っている運営会社がない地域は、
Gamigoがその顧客を扱う権利があると、Invictusのページから推定されます。
--------引用-----------
http://www.invictus-games.com/level-r/faq.html
Germany, Austria, Switzerland, France, Spain, UK, Poland and Rest of World
Title: Level-R
Operator: Gamigo Inc.
Click here to visit the official European site of Level-R. Language selection
-------------------------

現状、GamepotがAeriaにLevel-Rの日本の権利を売却しない限り、Project Torqueにアカウント移行ができるようにはなりません。

よって、Gamepot, Invictus, Gamigoにアカウント移行を要請するのがとりあえず無難かと思います。これはGamigoとGamepotの合意が必要になりますが、前例で言うと、InvictusはGamigoへ移行するプレイヤーにアカウントを移行した過去があります。よって、Gamigo,Gamepot,Invictusへ要請する必要があります。

まだ、アカウント移行がだめであっても、Level-Rと同種のゲームを合法的に遊ぶための場所の確保が必要になります。最悪の場合でも、Gamigo LRの日本人向けIp-blockの解除までは、認めさせたいものです。

 ただし、Gamepot上での投稿が削除されたことを考えると、ひょっとすると他者に譲渡する可能性や、Territorial License関連の話し合いや交渉が、関係各社で持たれている可能性もあるのかもしれません。よって、一応、ダメでもともとでもAeriaにも掛け合ってみてください。
とにかく
①Gamepot
②Invictus
③Gamigo
(④)Aeria 
に送る必要があります。

http://www.invictus-games.com/level-r/faq.html
Q: I spent real money on the game so I would like to be able to play further.
A: You can play on the server of the operator who has the license for your country. We would like to copy the accounts, but so far have not been authorized to do so. We suggest you asking the operator or writing a petition. This way we may gain the authorization for copying accounts and items in question

We really would like you to see that it is not Invictus who takes your cars and items away. The operator does it who has operated the game on territories for which they had no licence. Please, contact the operator if you want to play on with this game. Invictus will help in account transfer once we get the permission from the operators.


Offers from Gamigo
http://levelr.gamigo.de/forum/showthread.php?p=73322#post73322

Gamigo
general.en@gamigo-support.de
http://levelr.gamigo.de/forum/member.php?u=5&vmid=291#vmessage291
(Nerion:Product manager)
http://levelr.gamigo.com/
http://www.gamigo.de
http://www.gamigogames.de


Invictus: support@invictus.hu
invictus@invictus.hu
http://www.invictus-games.com/level-r.html

(無駄かもしれないが、一応Aeria)
Aeria Game entertaiment
http://www.aeriagames.com/contact


---Templates---
Dear Invictus manager
Dear XXXXXX product manager, (XXXXX内には、AeriaもしくはGamigoを入力)

We are sorry to hear that Gamepot Japan had decided to terminates their level-R domestic service in Japan. We have many in-game-friends and teams and we hope to continue playing Level-R series. We hope you will have
Account Transffer camgaign offers ,it enable you to have more customers, which had started Licensed Territory Compliance Program on 8 of October 2009.

Best n Regards,
名前
日付

また、ゲームポット関連への問い合わせ
https://www.gamepot.co.jp/gic/support/
http://www.postar.jp/?p=lecture

関連スレ
http://levelr.gamigo.de/forum/showthread.php?p=89989#post89989
http://forums.aeriagames.com/viewtopic.php?p=5494039#5494039

Wednesday, November 25, 2009

When they got worldwide license? Who cheats or be cheated or misunderstood? (revised)

It has passed almost one months since Invictus started ip-block on PT player from outside of North American region of AGE's territory and still there are some ugly and stupid negative campaign against Invictus and Gamigo because of misunderstandings.

In my analysis, there are two hypothesis.
1,If Aeria does knows their service is north American service only and they doesn't inform it in public , to held "European" or "Australian" league, they pretended as if they are world wide version without refering to "north American service. In this case, it is Aeria's fault.

2,If Aeria did contract with Invictus with unlimited published area contract when they started open β on 2007 , and then Invictus changed their translation of contract and they forced Aeria to be "north American service" after Gamepot obtained global license, It is invictus fault because actually Invictus did double-contract with them.

From now, I quote the sources from pless release, officials statement on Forum by employee, and comment on interview by employee in gaming website.

Checking the the press release of AGE, it is odd that they never describes Project Torque is North American Service and they said "to the public"but also they said "to hit for North America" when they announced Open β.
On the other hand, at the same time in the official Invictus pages they announced Project Torque is north American version of Level-R.

If Aeria had not been informed about territorial obligation that contract is only in North American region when they agreed contract with Invictus 2007, Aeria should have confirmed the territorial license ,(or language license?) and contract with Invictus, or asked rewrite "north American Version or worldwide service". Aeria should suit Invictus if there are wrong business contract and they give worldwide license to the two publisher. I don't know if Aeria Game Entertaiment suit Invictus at the court now.

Other AGE games states it is North American Service or nothing(unrestricted/unlimited area). (See Megami tensei, cronos and so on about territory.) But. about PT, they have no description . But, I guess Aeria does knows it is north American service, judging from the AGE's press release (here:http://www.aeriagames.com/pressrelease.). check it each descriptions. It is obvious that they emphasiss on "North America" on their press release.

I guess this territorial license issue by the Gamepot's policy change and enlargement of territory. Originally Gamepot (Japan) and AGE(North America) were under the same subsidery of Aeria (hearquarter in Japan). On 25th of February 2008 So-net dominates all the stocks of Gamepot from Aeria(headquarter in Japan) in the stock market so Gamepot moved to So-net Group. I guess they had belonging to same group and that was the reason Gamepot doesn't protest against AGE and AGE doesn't do ip-block although they are only North Amrican publisher before they sell level-R to Gamigo.

So-net http://www.so-net.ne.jp/corporation/
So-net bought Gamepot Japan
http://www.gamepot.co.jp/pdf/ir_release/syuyoukabunusiidou080414.pdf
Aeria Games (Japan)
http://www.aeria.jp/
After joining So-net group and when Gamepot started Level-R Japan commercial release October 2008, Product Mangaer Mr.Kaga(Gamepot) states Project torque is North American service without different contract terms (it means Gamepot doesn't contract with Aeria, it may suggest Invictus and AGE direct contract about North America region license only .)
http://www.4gamer.net/games/021/G002189/20081020030/
-----quote----------
加賀氏:
 ええ。実はそうなんです。中国ではクローズドβテスト中ですが,ドイツ/オーストリア/スイスあと権利関係でタイトルが違うのですけれども北米で正式 サービス中です。なぜ日本だけ遅れたのかといえば,日本のプレイヤーが,そして何より僕自身が納得のいくクオリティに達していなかったからなんです。
Mr.Kaga said; yea. in China under closed β and in German/Austria/Swiss they started commercial release, and with different title name with different contract relation in North America there are also started commercial release.
--------------------


I guess, problem had happened after Gamepot move to So-net. They need to seek for more profit for their new stockholder so they sells levelR territorial license to other publisher e.g. Joyzone(shanghai), Gamigo(Humburg), Nival network(St Petersburg), and One life(Jakarta). I guess gamepot knew AGE's territory only in North America. Im not sure when Gamepot got exclusive license all over the world except North America? At least they have only exclusive license on Asian region ,reported on 2005.07.07 and they said E.U service is no schedule at that time.
http://www.4gamer.net/games/021/G002189/20050707175341/
At that time, they had Asian exclusive license,incruding Japan, Thailand, Malaysia, Communist China, Republic of China(Taiwan) ,South Korea, India, Vietnam and many other Asian region and countries, so they agreed to give territorial license to China Joyzone. and Indonesia one life. First,Joyzone agreed exclusive license with Gamepot(Asian exlusive license holder) about Level-R China service. Ofcourse it is reasonable because China is Asian region.
2007.02.27http://www.gamepot.co.jp/pdf/ir_release/070227_level_r.pdf/


After Gamepot move to So-net Group on 25th of February 2008, They spread sales outside of Asia, e.g. German, Russia, and EU, then "rest of the world".

On 2008.05.15Gamepot agreed to give exclusive license to Gamigo on Germany,Swiss,and Austria. But,we dont know when Gamepot had obtained EU license and why they can agree outside of Asia territorial license.
http://www.gamepot.co.jp/pdf/ir_release/levelrdoitu080515.pdf

Actually Gamepot commits so much to develop the basement of Level-R series, especially network technology. Actually Level-R is evoloved Invictus's CRC2005 with Gamepot network know-how and experience. Also It is not only Invictus but also Gamepot invested huge money to support development of it . We know Project Torque is based on level-R, using with the developped network technology system by gamepot. That was because Chat macro speak Japanese languages and Japanaese driver's license when PT's open β and that is because there are Gamepot's name on subscribe list on PT. From the point of view of management and business, It is reasonable for Gamepot to sell it to other publisher.
---------quote from Press release by gamepot-------
2005.05.05http://www.aeria.jp/aeria/ir/pdf/H170705_crc.pdf
2007.02.27http://www.aeria.jp/aeria/ir/pdf/H190227levelr.pdf
Level-R は、ハンガリーのInvictus Games 社とゲームポットのオンランゲームおける運営・ロ ーカライズ・ネットワーク技術のノウハウを投入し、共同開発したリアルレーシングオンラインゲ ームタイトルです
----------------------------------------

When German Gamigo starts their service on Germany,Swiss and Austria, The issue has uprised on PT official forum about Level-R and Project Torque. At that time I checked on Invictus website that Invictus explain PT is north American version of Level-R , at least on may 2008. Those three countries are not Asian region.
2008.05.13http://forums.aeriagames.com/viewtopic.php?p=812200#812200 (Japanese PT eye candy:screenshot)


2008.06.17http://forums.aeriagames.com/viewtopic.php?p=1107950#1107950 (only cars????:screenshot)
2008.09.07http://forums.aeriagames.com/viewtopic.php?t=170813&start=30 (Level R:screenshot)
---quote--------------
http://www.invictus-games.com/
Project Torque /US version of Level-R/ - Aeria Games Entertainment Inc. USA
North American Release Q3 2007
or English version of Level-R, called Project Torque.
----------------------
Judging from GM supermanox's post, I guess there had possiblity of ip-ban at that time ,from the point of view of contract. But ip-ban hadn't operated. (GM is aeria employee, GS is just a amateur volunteer member who doesn't know business. So GM's statement is significant .)
2008.07.12. GM supermanox commented as follows ;
http://forums.aeriagames.com/viewtopic.php?p=946621#row8 (### Important Information for German Players of PT ###:screenshot)
----------quote---------
There is no account transfer possible. This was only said in order to trick new customers, or to scare old customers. For our current customers, this change will not have any effect.

Aeria Games has no desire to restrict access for anyone. We believe that competition is good for both the producer and developer. However, we DO meet any legal commitment that we are bound to, and will take action as required by those contracts.

The best current example of this is DoMO. Aeria Games has met its legal obligations for region restriction, despite our protests.
------------------------
Also, same GM commented on 06 Sep 2008 03:44 as follows ;http://forums.aeriagames.com/viewtopic.php?t=170813&start=20&scrollToFirst=true#row1 (Level R:screenshot)
-----quote----------
Aeria Games has no desire or intent to block anyone.Should we be forced to do so (by contractual obligation),we will use a solution similar to what we have done with DoMO
(you can check to see the details there).
-----quote end-----
When the GM comments this two comment above, I personally ask a question to AGE about territorial license but they refuse the answer.

On 2009.06.30 report they said Gamepot had agreement of exclusive License in Russian region incruding Kirgys,Turkmenistan, Armain, Moldova,Ukraine,Azerveijen,Georgia,Kazakhstan. Gamepot agreed to give exlusive license in those countries to Nival network. Those countries are not Asian region.
http://www.gamepot.co.jp/pdf/press_release/090630_lr.pdf

Finally, we know that Gamepot agreed Gamigo to have exclusive license toward EU region and the "rest of the world"
ofcourse ,it is not Asian region. It means, Gamepot held "rest of the world license except north america".
http://levelr.gamigo.de/forum/showthread.php?t=7258

Also, this fact, Two of Aeria GM admitted the fact that Gamepot have global license except north america as follows;
1.GM supermanoxon 18 Oct 2009 23:47
http://forums.aeriagames.com/viewtopic.php?t=572812&start=560#row7 (Invictus Announcement of IP Blocking:screenshot)
------quote---------------------
Homebass420247 wrote:
well...in a way it is going on here...they stole global rights from us..the US

GM supermanox wrote;
The global rights have, and still belong to GamePot, who doesn't really care about the whole IP block issue. This was the first contract for this game, and the most broad. To my knowledge they are not asking for anyone to be blocked.

The only people that can really say what is going on, and why is Invictus... and they are not talking.
---------------------------------
2. GM _fastcrx 08 Nov 2009 09:57
http://forums.aeriagames.com/viewtopic.php?t=572812&start=900#row6 (Invictus Announcement of IP Blocking:screenshot)
-------------quote--------------
I wanted to post up in hear and let everyone know what has been going on. At this particular moment in time we have not come to any type of an agreement on lifting the IP block. Gamigo does have the "rights" to enforce it very sadly.
---------------------------------

who doesn't really care about the whole IP block issue.

I never heard Gamepot officiall statement they doesn't care about ip-block. So this statement maybe his own imagination. I don't think it is true that Gamepot doesn't want Ip block. It was because Japanese player immigrated into PT so much that their profit became less. Now Japanese version is Diane 3 because Free-play nerd ruined the game and most of player immigrate into PT or GTR2.
Also, I guess Gamepot would want to sell more Level-R to other local Publisher so they want ip-block and fellow strictly regional terms and contract to protect their customer (other publisher)'s profit. Ofcourse, Gamigo and other publisher would want PT do ip-block for their profit itself because they paid money into Invictus and Gamepot for legal rights of publish the local service.

Im not sure a statement below is true or not because I don't have primary source that AGE lost against the lawyer. In addition ,it is Gamigo GS's comment, not PM or GM, gamigo GS Kerosin said as follows;http://levelr.gamigo.de/forum/showthread.php?t=7179&page=4
----- quote ----------
3) the IP-block should have been installed about one year ago, but AGE try to fight against it by lawyer and finally lost. So the IP-block has nothing to do with our current version of the game, it is just to correct the things AGE has done wrong in the past. Even for us, it is more than worse to present a not comparable version to you, because it may cost unpatience gamers for ever.
----------------------
Im sorry this is not confirmed it is true or not. Against this statement about law action above, none of Game Manager or Product manager on AG refute it in official forum. In the business, official or diputy keep silent means they admitted it is true so they keep silent but they doesn't want to announce.
Now, Not enough explanation by Product manager and Gamemaster of Aeria emploree.
except some posts; http://forums.aeriagames.com/viewtopic.php?t=572812&start=230 ( Invictus Announcement of IP Blocking:screenshot)
(By the way, there are a Gamesage's many unreasonable claims and propaganda but those are from ignorant of the true situation so I only quote GM or PM's statement.)
------------------------------------------------------------------
Aeria is meeting our contractual obligations... and we are not blocking any IP's.

The only people can answer your questions is Invictus. They are implementing the IP block, and are doing so because it is their product, and because they are caving to pressure from other publishers.

These are the same publishers who pushed for the changes that the customers are unhappy with, and as such have stopped playing their versions,and started playing ours. They are using Invictus to try to force players to accept the changes, by removing any other options.

The bottom line is that not everyone has the same vision for this game... and they are willing to take strong measures to force the players to accept the changes.
--------------------------------
It is difficult to understand they insist "competition" and "free-access" without proper teritorial license rights. I checked almost all the post on Aeria PT official forum , but none of Aeria Employee delcaired PT is not only North American service but also Global service. If Aeria having a global license they can insist so.
I think Aeria want to avoid their responsibility of explain. They already admitted they don't have global rights (See supermanox's post above), moreover, admitted Gamepot have global rights except north America, so It is time to explain "PT is North American Service" on their official website. Even though It is Invictus's products, Ip-block is nonsense if AGE have global territorial rights. Ofcourse if they doesn't have proper license outside of North American region so they cannot suit the court.

17 Oct 2009 03:18 GM_1fastcrx commented as follows ;
http://forums.aeriagames.com/viewtopic.php?t=572812&start=430 ( Invictus Announcement of IP Blocking:screenshot)
-------quote----------
Hello everyone and it looks like Gamigo has instructed Invictus to just block Europeans and such from "Only" playing PT. We have noticed that people are able to log into just about all versions of level R from anywhere and are not restricting regions as they had mentioned they would be doing. We wonder why they have not lifted the block from Europeans to play PT as well then?

I would just like to say Aeria has not blocked any accounts and your PT accounts are still available for use here. If anyone is saying/pointing the finger that we have blocked accounts or IP's from our players it is very much so untrue! So milkmann you must understand we have not blocked anyone nor will Aeria ever block its players.
--------------------------------------------------------------
Unfortunately and sadly, it is reasonable Gamigo instructed Invictus because they have proper territorial license, agreed with global license holder Gamepot. It is the business. Money and contract is business.
By the way he said that all versions of level R from anywhere.
Last year I had already been back to Tokyo and I confirmed on 4th of October 2009 I could'nt log-in Russian version, China version(temporary stopped) and EU version. Also, Japanese Level-R still do ip-block from overseas. So this statement seems to be wrong.(But I had reported from other people using American ip they can play gamigo at that time.)

Aeria should explain the detail of the contract, (and appoligizes if they intentionally mislead users to pretended as if that is global version or global license holder.) and should explain why Aeria doesn't suit Invictus on the court if their right is proper to access non-North American ip in their official forum?

Ofcourse I felt depressed I cannot play PT without HSS it causes lag. I had been playing PT from when they started closed β and It is me that I introduced PT on Level-R Japan forum to immigrated PT because LR was already ruined on Aug2007. But, negative campaign these days is nonsense. Company and service should follows by law, contract and compliance and business ethics. The compnay who break the business ethics they lose not only trust but also profit as a result. It is the reason why Im against negative campaign toward Invictus and Gamigo and Gamepot. With the same reason, Im against in the official forum on Project Torque about HSS advertisement shuold be deleted. I never saw those "unofficial" tool instruction on other companies official website or forum. It is enough just using HSS silently, and teach it unofficial or personal blog or website if you want. Or tell your freind about proxi tool to personal messege hand to hand. It is because if Invictus or Gamigo checking about proxy written in PT forum they would do another ban of proxy. Tell your freinds to play Project Torque and ask to buy more Aeria Point for Aeria to buy world wide license in the long future if you really want Project torque ip-block to be lifted up . Excessive wrong negative campagin against Gamigo or Invictus may have procedure next high level restrictions on their client (e.g. prevent system from access through HSS) what I am most concerning about.

Some non-educated they blames I am spy of gamigo, but it is nonsense claim. Im not employee of Aeria or Gamepot or Gamigo and so on. I am also customer who I paid real money to Aeria to buy licensed cars and I loves Suby.

Friday, April 24, 2009

Why Level-R Japan falling down?

I was surely remember that Level-R had been started with desire and expected so much from many β test player when they launched Closed /Open β on Dec2006 and APR2007. on the same year 2007 Project torque had started closed beta on August 2007 and open/ commercial release on October 18.

On the first stage of its Open beta on Level-R , it was so expected and hustled from many player. but. maybe June2007, game balance had been changed more childish dynamics altough they informed it was "realistic-tendency" network race game more than "fun-taste driving game"(e.g. drift city).

On 4-gamer net ,Director of Level-R Naonari Kaga comments this policy change ,making level-R more arcade like than real phisics for more Child player.(『リアル志向で進めるか,カジュアルに留めて万人向けにするか』 )
http://www.4gamer.net/games/021/G002189/20081020030/

Director Kaga said:
most of request from customer are " real-trend phisics" and "improvment of Tuning system". becayse Level-R is the simulation-trend and those core player requests so.

(加賀氏: 一番多かったのは「リアルにしてほしい」というものでした。もう一歩進めて「チューンの幅を広げたい」というものも多かったですね。Level-Rはシミュレータ寄りのゲームですので,やはりコアなプレイヤーから車の挙動についての要望が多かったように思います。)

4Gamer said; But..Is it problem that realistic trend makes newbies and light user/player avoids playing the game?
(4Gamer: でもリアルに寄せすぎると,新規のプレイヤーやライトゲーマーにとって,取っつきにくくなってしまいますよね。)

Mr Kaga said; Yes you are right. Most of player were workers around 20-30 years old workers (when open beta starts). But,,,,situation become change that more and more primary and junior high, high school player after the summer vacation (notice summer 2008). If I were Primary or Junior high school student I would feel Level-R is hard to control for me. (so we decided Level-R downgrade)

(加賀氏: そうなんですよね。Level-Rのプレイヤーは,もともと20代後半の社会人男性が中心だったのですが,今年の夏休みくらいから高校生どころか小中学生に至るまで層が広がったんです。
 じゃあ,そういった方々がリアルなシミュレータを楽しめるのかというと,少々難しいかなあという疑問が出てきてしまったんです。僕自身を振り返ってみても,小中学生の頃だったら難しく思うだろうなあ,と。)

4Gamer said; Those hard control issue makes less player to participate in, although this game is free-to-play to encourage participation in.
(4Gamer: せっかく基本無料でハードルが低いのに,別の部分で引き上げてしまっているかもしれないと。)


加賀氏:
 その点に関して,Invictus Gamesのリードクリエイターとも非常に頭を悩ませまして。彼が日本に来たときには,日本のゲームセンターに連れて行ってレースゲームを片っ端からやら せてみたんですよ。「日本ではこういう挙動が好まれる」とか,「このタイトルはドリフトが楽しいから人気なんだ」とか逐一分析しました。
 世界でも地域によって好まれる部分が違うので,ニッチ的に一極集中するのか,誰でも遊べる無料オンラインゲームとして幅を広げるのか,実のところ着地点はまだ悩んでいるところです。これも最重要課題ですね。

So, the conclusion is, they ignores Core player and not free-to-play player, but they think importance on Child and free-to-play nerds and make LevelR more easier. Their policy change makes many ppl disappointed of Japanese player. Most of tester of Level-R Japan had been irretated also because there had no news about commercial release on Japanese edition til October 2008, although they were waiting and playing it from 2006Dec. It was over 1 year and half test. During long-term beta test on Japan, Project Torque had many Japanese immigrant who they were playing Level-R because they have more "real" car than Japanese edition. So, Level-R Japan had no longer been expected by those heavy supporter" and their fate falling down.

It was said that there are some regional distribution terms and condition toward each publisher. e.g. Gamepot for Japam market and Gamigo for German/Swiss/Austria, and Joyzone for China, and Aeria for north american market. Level-R would fellow those regional publishment contract on the other hand Aeria would ignored of those regional terms and condition? It is not "world" version Level-R, It is north American version of Level-R.

Actually the advantage of regional restricted service' makes less lag so it is suitable for ghost off races. Ghost off race is more excited than suck ghost-On races time attack. To promote cool pass, and cover up the gap between high spec car and low spec car on the Ghost-off race, better to intruduce "reverse pole position system which lower car must be front line and fast car last low to promote "cool pass".
PT can buy some performance increasing backpack by RP(PP) and nitro2-4 can buy with AP only, on the other hand Level-R Japan can buy Nitro by RP and performance backpack for CP(AP) only. I think level-R decision about item is reasonable to promote ghost off race with thrill and tension.

My personal opinion to revival on Level-R Japan as follows;

1. Back to the Basic, back to the realistic-tendency race game! (PT's VS Sim mode nowadays seems as if it is poor ex-Drift-mode ) . Open β tester who are most expected for Level-R wanted for "real tendency Engine when it was so in early stage of Open beta!.

2. Introducuction of G.S system , same like Aeria and Gamigo to ban overrule player easily
to keep the fairplay order. The management Gamepot are too lazy against overrule player , multiple computer user with XP/RP farmer and hate speecher. The Gamepot GM, they cannot control order of game morality. Especially, leave those farmer alone, the game will ruins because of "No-money-pay player. Thay have too much time to play , on the other hand, paid player tend to be less log-in hours so they will lose those "free-of charge car " user. So paid player left the game and only kids remains to stay level-R Japan.

3. Need renovation of BBS. Abolish BBS today and should be change same system like Aeria and Gamigo which can promote discussion to collect "customer's voice"!

4. There are too many non-charged player (mostly they are jobless tards or school kids) and PP(RP)farmers, so they should abolish non-real car as far as possible. Introduce real Lambo Miura ,Porsche 996 , Ford Mustang or Lancia Delta Intergrale and abolish upper-level those fantasy cars. It is nonsense and think little of cusomer who buy in-game-money that some PP-fantasy car driven by Jobless can easily beat real money-cost car who paid real money. It seems absurd and unable to maintain management. Who want slowr Real car in game with real money than faster fake fantasy with in-game-money(RP) car?

4.Need More significant real car for Japanese market e.g. Nissan R35 Spec-V , Acura Advanced Sports Car Concept(Prototype Honda NSX:already it had cancelled of its developement), and Lexus LF-A which they would be possible to compete with other class-6 car Panama(a.k.a Fake Porsche 996) or Corvette C6 LS2 , and concept camaro. It is absurd that we can buy fastest performance car by RP(PP) and it defeats AP(CP) car easily.

Cf: Lap time for Nurburgring North track (german)

Anyway, It is not only Level-R problem but also Project Torque which they will have strong competitor of Need For Speed World Online. It was said that they did closed beta on Taiwan on last March and will be release summer or autumun 2009. They already checked the problem of Level-Rs so it is hard to think they do same mistake like them?
http://www.nfspc.tw/nfswo/

Tuesday, November 18, 2008

(LR-J) Skyline GTR(R33) and Fairlady Z(Z33) released out .

Nissan R33GT-RZ33 350Z and Stallion GT and Phoenix 400 HD out!
(Level-R (Japan))
Referenced from;
http://www.level-r.jp/live/news.aspx?seq=340

Level-R』をプレイ頂き、誠にありがとうございます。
11月18日(火)サー バーメンテナンス終了時より、『Level-R』に新たなクルマを追加致します。
今 回追加となる車種は、「Nissan Skyline GT-R (R33)」、「Nissan Fairlady Z (Z33)」で、ゲーム内のショップよりゲーム内の「CP(キャッシュポイン ト)」で購入できます。 
また、お待ちかねのゲーム内PPでも購入できる「Phoenix 400 HO」、「Stallion GT」の2台も導入となります。


Dir Customer,
Thank you for enjoy laying level-R
18th of November, new car will release out after server maintainance completed!
This time, we release as follows;
Nissan Skyline GT-R(R33) Class4.3

maximum speed:249 km/h Engine spec:302 hp/0-100km/h :5.25sec /35.83m/Prix:126CP
FullUpgrade4 :276 km/h Engine spec:390 hp/0-100km/h :3.82sec /31.96m/39%
Nissan Fairlady Z (Z33) class4.1
 
maximum speed:252 km/h Engine spec:300 hp/0-100km/h :5.77sec/33.70m Prix:126CP
FullUpgrade4 :275 km/h Engine spec:367 hp/0-100km/h :5.012sec /31.14m/39%

Those two cars above can be purchased by web money called CP, and two another car can be purchased by PP(in-game point)
Phoenix 400HO

maximum speed:242 km/h Engine spec:330 hp/0-100km/h :5.14sec/ Prix:107.000CP
FullUpgrade4 :266 km/h Engine spec:412 hp/0-100km/h :3.77sec/32.51/39%

Stallion GT(4.2)

maximum speed:248 km/h Engine spec:305 hp/0-100km/h :5.4sec/34.24m Prix:99.00PP
FullUpgrade4 :271 km/h Engine spec:386 hp/0-100km/h :4.4sec/30.534m /39%

Related topics on 4Gamer;
http://www.4gamer.net/games/021/G002189/20081118007/